Service 05
UI/UX & Product Design
The problem
Most usability problems are structural, not cosmetic
When software is hard to use, the instinct is to restyle it. But the common failures sit deeper: a navigation model that reflects the org chart rather than the user's task, a form that asks for information the user does not have yet, and a dashboard that shows everything measurable instead of the few numbers someone acts on.
Design debt also spreads. Without a shared system, every new screen invents its own spacing, states, and components - so the product looks assembled rather than designed, and each change costs more than the last.
Our approach
Understand the task, then design the smallest thing that serves it
We begin with the people who do the work: interviews, session recordings where they exist, and a walk through the current process including its spreadsheets and workarounds. Those workarounds are usually the specification nobody wrote down.
We design the structure before the surface - task flows, information architecture, and the states a screen can be in, including empty, loading, partial, and failed. Designing the unhappy paths is what prevents engineering from inventing them later.
The output is a design system in code, not a static file: tokens, components, and documented states that engineers implement directly. Accessibility is part of the component definition - focus behavior, contrast, keyboard interaction, and screen-reader semantics specified alongside the visuals.
Capabilities
What this service covers
- UX research and discovery
- User journeys and information architecture
- Wireframes and interactive prototypes
- Web and mobile interface design
- SaaS dashboard and data-dense interface design
- Design systems and component libraries
- Usability and accessibility improvements
- Product redesign and conversion optimization
Deliverables
What you actually receive
- 01
Research synthesis
What users are actually trying to do, where the current experience obstructs them, and which problems are worth solving first.
- 02
Information architecture and flows
Navigation structure and task flows covering the primary paths plus the edge cases that usually get missed.
- 03
Interactive prototype
Clickable screens at real fidelity, usable for stakeholder review and usability testing before engineering commits.
- 04
Design system
Tokens, components, and states documented with accessibility behavior - delivered as code, not only as design files.
- 05
Accessibility specification
Focus order, keyboard interaction, contrast pairs, and announcement behavior per component, checked against WCAG 2.2 AA.
Engagement
How a project in this area runs
- 01
Discovery and audit
Stakeholder interviews, user research, and a heuristic and accessibility review of what exists today.
- 02
Structure
Information architecture, task flows, and low-fidelity wireframes reviewed before any visual design begins.
- 03
Interface and system
Visual design for key screens, then extraction into a reusable token and component system.
- 04
Validate and hand over
Usability testing on the prototype, revisions, and an implementation-ready handover with engineering walkthroughs.
Technology
Options we support for this work
Design
- Figma
- Variable-based design tokens
- Prototyping
Implementation
- React
- Tailwind CSS
- Radix primitives
- Storybook
Research
- Moderated interviews
- Usability testing
- Session analytics
- Heuristic review
Accessibility
- WCAG 2.2 AA
- Axe
- VoiceOver
- NVDA
- Keyboard-only audits
Questions
What clients ask about UI/UX & Product Design
Can you design without also building?
How much research is enough?
We have a brand already. Will you work within it?
Is accessibility going to constrain the design?
Related
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Ready to talk about UI/UX & Product Design?
Tell us what you are trying to achieve. If we are not the right fit, we will say so and point you somewhere better.
Prefer email? hello@mindlox.io